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About the Project

Digital Placemaking in Historical Urban Villages

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The development of digital technology is changing how we experience place. Placemaking, the process of turning space into meaningful place, works by weaving human stories into a location's form, activity, and meaning. Digital placemaking extends this through technology, allowing lost or changed historical forms to be represented again, as seen in projects like the Hong Kong Martial Arts Living Archive (2012)  and Historic Royal Palaces' The Lost Palace (2016).

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These strategies are still rarely applied to historical urban villages (kampung), where existing placemaking research tends to focus on physical conditions and communal activity, even as rapid population growth and space scarcity quietly erode the historical forms themselves. This project proposes a digital strategy for Kampung Kungfu Kapasan, a historically significant Chinese settlement in Surabaya.  Its form and activities have evolved over time, rather than freezing it at a single moment.

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Kampung Kungfu, in Kapasan Dalam, Surabaya, is a Chinese community settlement dating to the Dutch colonial period. Its residents' kung fu tradition protected the community and supported Indonesia's independence struggle. During the war, the village's dense, complex alley network made it an effective hiding shelter for Indonesian fighters. Today, however, kung fu training has become concentrated mostly among the older generation. The village also reflects a deep integration of Chinese and local Javanese culture, visible especially in the building form of the Boen Bio temple.

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This project offers a virtual tour through several places and eras in Kampung Kungfu Kapasan, letting visitors move through both space and time between 360° panoramic scenes, accessible online and, on-site, via QR code. It draws inspiration from 360 Riot Walk (2023), Henry Tsang's interactive walking tour of the 1907 Anti-Asian Riots in Vancouver. Where that project traces a single historical event along a route, this one portrays the changing stories, building forms, and everyday activity across multiple spots within one kampung over time. The spots featured include the Boen Bio temple (1920s and 2020s), the Community Field (1940s and 2020s), Tong Hiang Hwee Hall (1940s and 2020s), the kampong settlements (1880s and 1930s), and Pasar Kapasan (1940s).

A Note on Historical Accuracy

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The 360° panoramas and 3D reconstructions of past eras presented in this virtual tour are illustrative interpretations, not exact historical records. They have been developed based on available archival photographs, newspaper clippings, oral histories, and academic literature. Some of these sources are often incomplete, inconsistent, or open to interpretation. Where direct visual documentation was unavailable, scenes were reconstructed using historically informed estimation guided by written and oral descriptions.

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As such, architectural details, spatial layouts, colors, and specific visual elements in the historical scenes should be understood as artistic and educational approximations rather than precise archaeological or photographic reproductions. We have made every effort to ground these reconstructions in credible sources, and we welcome corrections, additional documentation, or community knowledge that can help improve their accuracy in future updates.

Credits

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Researcher & Designer

Jeremy Lovendianto, S.Ars., M.Ars. 

​FX Teddy Badai Samodra, S.T., M.T., Ph.D.

Prof. Dr. Dipl.Ing. Sri Nastiti N. Ekasiwi, M.T.

Audrey Tara Dianagri, S.Ars., M.Arch.Sci.

Department of Architecture, Institut Teknologi Sepuluh Nopember (ITS)

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Oral History Contributors

Dony Djhung

Michael Wijaya

 

Community Partners

Wisata Kampung Pecinan Kapasan Dalam

 

Archival Sources

KITLV image collection, Universiteit Leiden

Delpher repository, Koninklijke Bibliotheek

 

Acknowledgments

With gratitude to the residents of Kampung Kungfu Kapasan for sharing their stories, memory, and daily life with this project.  

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Funding

This project was funded by the Directorate of Research and Community Service (Direktorat Penelitian dan Pengabdian kepada Masyarakat), Directorate General of Research and Development, Ministry of Higher Education, Science, and Technology of the Republic of Indonesia, under the Applied Research with Model Outcomes scheme (Penelitian Terapan Luaran Model).

Master Contract No. 171/C3/DT.05.00/PL-BARU/2026 (13 April 2026)
Researcher Contract No. 2158/PKS/ITS/2026 (5 May 2026)

Laboratorium Sains dan Teknologi Arsitektur

Departemen Arsitektur

Institut Teknologi Sepuluh Nopember

Kampus ITS Sukolilo

Surabaya 60111

 

© 2026 by Architectural Science and Technology Lab.

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